Winner Project Colliers Award – Smag på Danmark

When we travel through Denmark by train, we travel through a sea of different regions, each with their own traditions and local cuisine. Regional dishes show a belonging to a specific area and a particular tradition. My project invites travellers to see Denmark through the eyes of the locals by reinterpreting local dishes and emphasising traditions and local products. By connecting our meeting with a town with a local dish, we can taste a bite of Denmark as we travel through the country.

 

Nicolai Hende Unit C, 6. semester and Aisha Seeberg Praktik Sleth

 

Regional dishes
The Hinderland

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Remake

As an introduction to the creative process of studying architecture the students at 1st semester were asked to transform two everyday objects chosen by their counselors into a third object. This object was to contain traits from both previous objects while being non-related to the previous understanding of these.
These are some examples of what the students at Unit 1C created:
Remake 1.1
Remake 1.2

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Travelling to Milano!

By: Eske Bruun at Studio Context

Travelling to Milano

Undertaking the journey from Højbjerg to Milano tonight. Studio Context collective contribution, Cocoon II, will travel 1500 km south to take part of the Aarhus School of Architecture Milano exhibition – Engaging through Architecture.



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Link to India

The main idea behind the pavilion Cocoon II is to create a physical abstraction that links to the original Cocoon in Southern India. An educational pavilion made last semester for Krishi Vigyan Kendra. A NGO located south of the city Tiruchirappalli with the purpose of educating farmers from the area. Sponsored by the Aarhus School of Architecture and designed by Studio Context. It was built in collaboration with students from the from the nearby CARE school of Architecture.

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Drawing in space

Building with split bamboo can be described as drawing 1:1 in space. The curve show within an instance and is up for discussion. Temporally fixated with cable ties. The tweaking of the form is an ongoing dirty dialog between the will of material and that of the designers. Getting clearer with each split added. As the mesh grows stronger, but also more restricted.

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Knitting, Cladding, Floating

Once the shape is set. The steel wire knitting of the bamboo mesh begins. A process that focus on creating triangles and single overlapping of the bamboo splits. Making the mesh as structurally sound as possible. The next step is the cladding with mahogany shingles to give it a skin that defines the exterior to the interior of pavilion. The covering with the reddish mahogany provides a good color tension to the soft yellow bamboo and providing a backdrop that highlight construction of the mesh from the inside. Nineteen steel rods lifts the cocoon from the steel podium. Creating a floating sensation.

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In-between a furniture and architecture

Comparing it to its parent, Cocoon II has shrunk to fit into its new role inside an indoor exhibition. The scale of the pavilion now has a character of being in-between a furniture and architecture. The added extra column further states this. Giving the shape a dynamic character to dance with its more static counterpart. The outer mesh reacts to this new interior relationship by pulling and twisting. The mahogany shingles takes their origin in the columns exiting expression. Creating a wavering horizontal sampling of the shape. First seen from the outside and further understood from the inside.

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Photos are provided by Studio Context project team. From the whole team I would like to extend my gratidtude to Vagn Christensen for helping with the steel podium, Mads Hulsrøj Peterson for helping with the steel rods/ brackets , Ambiente A/S for providing location and workshop facillities.

 

The SPHERE

By: Emma Wang at Studio MAD

The SPHERE

Dimensions: Ø 55 cm
Materials: bronze, light bulb

The Sphere is a cast bronze lantern made from 3D – printed objects. The
lantern is an investigation into making processes informed both by advanced
digital fabrication technologies as well as by traditional craft techniques.
The Sphere is designed by 20 Master Students from Studio MAD (Making
Architectural Design), taking full advantage of the many workshop facilities
at the school, including the 3D printing lab, kiln, and foundry. Each participant
used Rhino software to design one equal portion of a sphere using predefined
joints which form the faces of an icosahedron. The students subsequently
3D – printed parts out of PLA bio-plastic before they were cast inside
plaster molds. Finally the plastic was burned out, and the participants cast
each piece in bronze before assembling the whole into a lantern.
Studio MAD is run by Kätte Bønløkke Andersen, Architect and Associate Professor,
and Joel Letkemann, Architect and Research Assistant. The workshop
was made in collaboration with Kasper Riis Jensen, Architect and Head of
Workshops.

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Photo: Thomas Lillevang

”The project engages students in the process of making as a discursive and iterative

process which probes and challenges material behaviour. As much as the project relies

on digital production process for a level of geometric specificity in the final piece, it

joyfully leaps into a material domain where each process leaves its mark on the artifact,

from the meshing algorithm used in the software, to the stratified layers of the 3D printer,

to the delicate inperfections of the ceramic mold as it warms and cools. Students are

exposed to the felicitous conversation with material behaviour in the realization of an

artifact”.

casting bronze proces

In-between Lecture Series

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Section and Movement

During October 2015 the students of Unit 1A were given a site-specific assignment. Every student was given a location at Aarhus University Park. The assignment was to make an architectural intervention in the site-specific area. The assignment had to phases; an analytical phase and designing phase. In the analytical phase the students had to analyze their location through sketching, sectional drawings, photography, collage making and model landscapes. Through the observations made during the analytical phase, each student had to come up with a design-idea that could function as an architectural intervention for their specific site. The interventions had to be context specific and focus on movement.

Below are the projects of two student from Unit 1A:

Sofie Angelie Hovgaard:

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Section and Movement: Passing and Staying

For my second project at Aarhus School of Architecture I had to design an architectural intervention based on my analysis of a specific site in Aarhus University Park. I was focused on the different kinds of movement at my site, and pointed out three situations: To arrive, to stay and to pass. A comparative analysis of the three situations clarified a strong contrast. What captured my interest in all of them was how people moved specifically depending on the given place. But where the first two situations, to arrive and to stay, was flowing and effortless movement the third situation, to pass, was more of a breach that challenged peoples desires of movement.

The collage “To Pass” is based on an apparently narrow stream that despite its limited physical appearance appears to be more voluminous. The actual extent of the stream is the reason why I decided to design a bridge as my intervention. The design of the bridge is inspired by the other two situations, to arrive and to stay. The movement from A to B that we know from “To arrive” is made possible without any difficulties. The bridge also facilitates the stay both at the steps on the sides of the bridge and in the spaces under it.

Because the stream winds exactly under the bridge, the building that on the outside is so symmetrical becomes asymmetrical on the inside. The spaces under the bridge is differently delimited by the stream and the building. Also they are pairwise opposite what effects the experience of shadow and light in the different spaces. Thus there will be a diversity in the experience of the four “rooms” and thereby also in the way they will be used.

The shape of the bridge is inspired by some of the architectural additions that can be found throughout Aarhus University Park. It is intended to be built in yellow bricks like the existing arches.

With an almost monumental character the intervention articulates the experience of the creek as a strong contrast to the narrow stream you otherwise see at the first glance. It is based on the contrasts I registered during my work in Aarhus University Park and on how specific places invites to special movement.

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Remake

At the beginning of the first semester the first year students had to reconfigure two given objects and remake them into a third nonrelated object. The students worked in groups of four. During this project they had to analyze the two given objects, and sketch and construct the new one.
Here are some examples of how the students first project at Aarhus School of Architecture turned out:

 

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Studio CONTEXT in India

By: Zuhal Kocan at Studio CONTEXT

I was one of the 18 students who took part of the fall 2015 semester progamme in Studio CONTEXT.Our semester programme included 2 weeks of trip by bus around South India, where we stopped at different architectural sites and got inspired by the Indian traditions and building techniques. After the tour, we started building our project “Cocoon” in Trichy, with knowledge to the adobe bricks and bamboo. During this period, I took pictures with my analog camera Canon TX, 50mm 1.8, which I would like to share a little part of with you. I didn’t need any photoshop retouch of these photographs, since India is beautiful in its original colors.

The rest of the series is available at;
www.cargocollective.com/zuhalkocan

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 Tamil women behind the barrier to the sea

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 In a private home in a small village

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Emergent behaviour in urban planning

By: Mark Aron Thomsen at Studio Digital Transformation

Studio Digital Transformation focuses on the use of parametric and computational methods in the making of architecture. This semester project explores a bottom-up approach to urban planning, where instead of following an overall scheme, each element analyses their surrounding neighbours to calculate whether it should be placed or removed. This has been done by developing a system, using grasshopper and python scripting that tries to simulate complexities found in the old city centre of Odense and adapt these on the chosen site. The system is based on Cellular Automata, which is an computational system that displays complex emergent behaviour similar to the development of ant colonies, slime molds – or city neighbourhoods.

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